

Have Studio interact with relevant data such as client/server output, the Explorer and Properties window, etc.Directly launch a place file on my mobile device without needing to publish it.Can’t see or modify the DataModel, which is useful for quickly testing one-off things without adding code.Īs a potential solution it would be really nice if I could just directly attach Studio to my mobile device, similar to how Android Studio works.(The desktop client has a similar problem, but at least we have Studio). No persistent/copyable/savable client/server output.Useful features of studio are inaccessible from the mobile app:.See: Make it easier to find development games on mobile The easiest strategy for me now going to game’s page in the device’s browser and launching the app from there. Recently the mobile app stopped displaying private games in the recently played category, and the favorites category on the home screen has been made more difficult to find as well. It is difficult to find development games on the mobile app.To test a game in the mobile app the place file needs to be published, which is unnecessary and annoying.Roblox tries to hide these things but they can still be important sometimes. No emulation of the mobile OS or any other device-specific things that may impact gameplay (e.g.Best we could get is something like manual control over each touch location and begin/end state where we could somehow switch between different touches without affecting input state. Studio emulator is inherently limited, and based on my past experience cannot be relied upon to accurately test a game, so most testing needs to be done using the mobile app.For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.Testing games on mobile is difficult for the following reasons: ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX.

NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
